High
Dexterity
AB3
Ad hoc
0
Ad hoc
High
Constitution
AB2
Ad hoc
0
Ad hoc
Low
Wisdom
AB5
Ad hoc
0
Ad hoc
Low
Charisma
AB6
Ad hoc
0
Ad hoc
VeryHigh
Strength
AB1
Ad hoc
0
Ad hoc
Low
Intelligence
AB4
Ad hoc
0
Ad hoc
Will
DE3
Ad hoc
0
Ad hoc
Low
Fortitude
DE1
Ad hoc
0
Ad hoc
Reflex
DE2
Ad hoc
0
Ad hoc
High
AC
DE5
Ad hoc
0
Ad hoc
Attack vs Fortitude
ADE1
Ad hoc
0
Ad hoc
Attack vs Reflex
ADE2
Ad hoc
0
Ad hoc
Attack vs Will
ADE3
Ad hoc
0
Ad hoc
Attack vs Any
ADE4
Ad hoc
0
Ad hoc
Attack vs AC
ADE5
Ad hoc
0
Ad hoc
true
Perception
SK17
Ad hoc
0
Ad hoc
false
Acrobatics
SK1
Ad hoc
0
Ad hoc
false
Arcana
SK2
Ad hoc
0
Ad hoc
true
Athletics
SK27
Ad hoc
0
Ad hoc
false
Bluff
SK3
Ad hoc
0
Ad hoc
false
Diplomacy
SK6
Ad hoc
0
Ad hoc
false
Dungeoneering
SK7
Ad hoc
0
Ad hoc
true
Endurance
SK8
Ad hoc
0
Ad hoc
false
Heal
SK9
Ad hoc
0
Ad hoc
false
History
SK11
Ad hoc
0
Ad hoc
false
Insight
SK13
Ad hoc
0
Ad hoc
false
Intimidate
SK14
Ad hoc
0
Ad hoc
false
Nature
SK16
Ad hoc
0
Ad hoc
false
Religion
SK18
Ad hoc
0
Ad hoc
false
Stealth
SK20
Ad hoc
0
Ad hoc
false
Streetwise
SK21
Ad hoc
0
Ad hoc
false
Thievery
SK23
Ad hoc
0
Ad hoc
6fe91d4a-2632-42fb-ad48-e9308dcd5b83
Flamewalker Elite
18
Large
Elemental
Beast
false
Skirmisher
Elite
Primordial
Common
Evil
darkvision
Regeneration
Ad hoc
0
Ad hoc
Reptile
Fire
Sunder Bite
Melee
true
Standard
At-Will
New Attack
Normal
Medium
Constant
MonsterDamageValue
Ad hoc
0
Ad hoc
damage, and -1 to all defenses (save ends), stackable up to 4 times. One save clear all efects.
AC
Attack vs AC
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Striking Claws
Melee
false
Standard
At-Will
New Attack
If the first attack hits, you can attack again with striking claws.
Reach 2
2d10
Normal
Low
Constant
MonsterDamageValue
Ad hoc
0
Ad hoc
damage
AC
Attack vs AC
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
First of Ragnaros
Close
false
Standard
Recharge 6
New Attack
Close blast 1
Normal
Medium
Constant
MonsterDamageValue
Ad hoc
0
Ad hoc
damage and the target is stunned until the end of the next turn.
Fortitude
Attack vs Fortitude
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Fiery Explosion
Close
false
when first bloodied
Encounter
Fire
New Attack
Close blast 3
1d12
Normal
Medium
Constant
MonsterDamageValue
Ad hoc
0
Ad hoc
fire damage, and ongoing 5 fire damage (save ends)
Reflex
Attack vs Reflex
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Salamander Frenzy
None
false
while at 58 or fewer hit points or if Gehennas is slain
The flamewalker’s melee attacks deal 2d6 extra fire damage
Initiative
Ad hoc
0
Ad hoc
HitPoints
Ad hoc
0
Ad hoc
ActionPoints
Ad hoc
0
Ad hoc
Experience
Ad hoc
0
Ad hoc
Inner Flame
Range
Ad hoc
3
Ad hoc
While the flamewalker is bloodied, each enemy that ends its turn in the aura takes 10 fire damage.
Speed
Ad hoc
0
Ad hoc
SavingThrow
SavingThrow
Ad hoc
0
Ad hoc
Cold
Resistance
Ad hoc
0
Ad hoc
if the flamewalker is not inside another flamewalker aura
Fire
Resistance
Ad hoc
10
Ad hoc