High Dexterity AB3 Ad hoc 0 Ad hoc High Constitution AB2 Ad hoc 0 Ad hoc Low Wisdom AB5 Ad hoc 0 Ad hoc Low Charisma AB6 Ad hoc 0 Ad hoc VeryHigh Strength AB1 Ad hoc 0 Ad hoc Low Intelligence AB4 Ad hoc 0 Ad hoc Will DE3 Ad hoc 0 Ad hoc Low Fortitude DE1 Ad hoc 0 Ad hoc Reflex DE2 Ad hoc 0 Ad hoc High AC DE5 Ad hoc 0 Ad hoc Attack vs Fortitude ADE1 Ad hoc 0 Ad hoc Attack vs Reflex ADE2 Ad hoc 0 Ad hoc Attack vs Will ADE3 Ad hoc 0 Ad hoc Attack vs Any ADE4 Ad hoc 0 Ad hoc Attack vs AC ADE5 Ad hoc 0 Ad hoc true Perception SK17 Ad hoc 0 Ad hoc false Acrobatics SK1 Ad hoc 0 Ad hoc false Arcana SK2 Ad hoc 0 Ad hoc true Athletics SK27 Ad hoc 0 Ad hoc false Bluff SK3 Ad hoc 0 Ad hoc false Diplomacy SK6 Ad hoc 0 Ad hoc false Dungeoneering SK7 Ad hoc 0 Ad hoc true Endurance SK8 Ad hoc 0 Ad hoc false Heal SK9 Ad hoc 0 Ad hoc false History SK11 Ad hoc 0 Ad hoc false Insight SK13 Ad hoc 0 Ad hoc false Intimidate SK14 Ad hoc 0 Ad hoc false Nature SK16 Ad hoc 0 Ad hoc false Religion SK18 Ad hoc 0 Ad hoc false Stealth SK20 Ad hoc 0 Ad hoc false Streetwise SK21 Ad hoc 0 Ad hoc false Thievery SK23 Ad hoc 0 Ad hoc 6fe91d4a-2632-42fb-ad48-e9308dcd5b83 Flamewalker Elite 18 Large Elemental Beast false Skirmisher Elite Primordial Common Evil darkvision Regeneration Ad hoc 0 Ad hoc Reptile Fire Sunder Bite Melee true Standard At-Will New Attack Normal Medium Constant MonsterDamageValue Ad hoc 0 Ad hoc damage, and -1 to all defenses (save ends), stackable up to 4 times. One save clear all efects. AC Attack vs AC AttackBonus AttackBonus Ad hoc 0 Ad hoc Striking Claws Melee false Standard At-Will New Attack If the first attack hits, you can attack again with striking claws. Reach 2 2d10 Normal Low Constant MonsterDamageValue Ad hoc 0 Ad hoc damage AC Attack vs AC AttackBonus AttackBonus Ad hoc 0 Ad hoc First of Ragnaros Close false Standard Recharge 6 New Attack Close blast 1 Normal Medium Constant MonsterDamageValue Ad hoc 0 Ad hoc damage and the target is stunned until the end of the next turn. Fortitude Attack vs Fortitude AttackBonus AttackBonus Ad hoc 0 Ad hoc Fiery Explosion Close false when first bloodied Encounter Fire New Attack Close blast 3 1d12 Normal Medium Constant MonsterDamageValue Ad hoc 0 Ad hoc fire damage, and ongoing 5 fire damage (save ends) Reflex Attack vs Reflex AttackBonus AttackBonus Ad hoc 0 Ad hoc Salamander Frenzy None false while at 58 or fewer hit points or if Gehennas is slain The flamewalker’s melee attacks deal 2d6 extra fire damage Initiative Ad hoc 0 Ad hoc HitPoints Ad hoc 0 Ad hoc ActionPoints Ad hoc 0 Ad hoc Experience Ad hoc 0 Ad hoc Inner Flame Range Ad hoc 3 Ad hoc
While the flamewalker is bloodied, each enemy that ends its turn in the aura takes 10 fire damage.
Speed Ad hoc 0 Ad hoc
SavingThrow SavingThrow Ad hoc 0 Ad hoc Cold Resistance Ad hoc 0 Ad hoc
if the flamewalker is not inside another flamewalker aura
Fire Resistance Ad hoc 10 Ad hoc